Enchantment | Effect | Item |
---|---|---|
Protection | Reduces damage | Armor |
Fire protection | Reduces fire damage | Armor |
Feather falling | Reduces fall damage | Boots |
Blast protection | Reduces explosion damage | Armor |
Thorns | Damages attacker | Armor (helmet, boots, leggings only on anvil) |
Projectile protection | Reduces projectile damage | Armor |
Aqua infinity | Increases underwater mining speed | Helmet |
Respiration | Increases underwater breathing | Helmet |
Depth strider | Increases underwater movement | Boots |
Looting | Increases mob drops | Sword |
Knockback | Increases the range that a mob is thrown when hit | Sword |
Fire aspect | Sets items on fire | Sword |
Bane of anthropods | Increase damage to spiders, silverfish, and endermites | Sword and ax (ax only on anvil) |
Sharpness | Increases damage | Sword and ax (ax only on anvil) |
Smite | Increases damage to skeletons, zombies, and withers | Sword and ax (ax only on anvil) |
Fortune | Increases block drops | Sword, shovel, ax |
Silk touch | Mined blocks drop themselves | Pickaxe, shovel, ax, and shears (shears on anvil) |
Efficiency | Increases mining speed | Pickaxe, shovel, ax, and shears (shears on anvil) |
Lure | Increases rate of fish biting | Fishing pole |
Luck of the sea | Decreases odds of junk when fishing | Fishing pole |
Infinity | Shooting uses up no arrows | Bow |
Punch | Increases knockback | Bow |
Flame | Sets arrows on fire | Bow |
Power | Increases damage | Bow |
Unbreaking | Increases durability | Armor, sword, bow, fishing pole, axe, shovel, and pickaxe; using an anvil —shears, flint and steel, carrot on a stick, and hoe |